Contract 3D Environment Artist (Remote)
About the position
We are looking for a 3D Environment Artist to help build, populate, and refine the world of Camelot Unchained. In this role, you will contribute to the visual quality, performance, and cohesion of our in-game environments, taking assets from concept through final implementation. You will collaborate closely with art, design, and engineering to bring immersive, performant environments to life.
Responsibilities
• Collaborate with the art team to create beautiful, cohesive, and performant environments and levels
• Create high-quality environment assets from concept to in-game implementation
• Work closely with art leads to identify and improve workflows, tools, and pipelines
• Partner with design and engineering throughout the environment development process
• Ensure assets meet visual, technical, and performance requirements
• Share knowledge and collaberate with fellow artists
Requirements
• 3+ years of professional experience as a 3D Environment Artist or in a similar role
• Experience creating organic assets such as trees, foliage, rocks, and terrain
• Strong prop creation skills, including structures, architectural elements, and world props
• Strong art fundamentals, understanding of form, scale, mass, color, composition, and lighting
• Experience building assets for real-time, in-game environments
• Ability and willingness to learn and work within a proprietary game engine
• Understanding of working within art and performance budgets
• Excellent verbal and written communication skills
• Passion for games, especially MMORPGs
• Strong work ethic with a high sense of ownership and accountability
• Comfortable working remotely
Nice-to-haves
• Experience with physically based rendering (PBR) workflows
• Interest or experience in procedural environment creation
• Experience using SpeedTree
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