3D Generalist Artist – Stylized Low-Poly, Unity/VR, Contract
Job Description:
• Create stylized low poly 3D assets for Ruffnauts including creatures, environments, props, cosmetics, and simple animations
• Produce clean and efficient topology, UVs, and textures suitable for Meta Quest performance targets
• Integrate assets directly into Unity including materials, import settings, LODs, and compression
• Maintain a cohesive visual style while working across multiple asset categories
• Work closely with design and engineering to deliver gameplay driven art needs
• Iterate quickly based on internal testing, live player feedback, and design changes
Requirements:
• Strong portfolio demonstrating stylized low poly 3D work, especially creatures and environment assets
• Ability to deliver high quality work quickly without heavy oversight
• Proficiency in Blender preferred, Maya or similar tools also acceptable
• Understanding of performance constraints for standalone VR, including Meta Quest limits related to poly count, texture size, and draw calls
• Ability to work confidently across multiple asset types including creatures, props, and environments
• Strong communication skills and comfort working in a fast paced, highly iterative production environment**BONUS Qualifications**
• Experience with Unity
• Experience rigging creatures or props
• Experience retargeting animations for humanoid or custom rigs
• Previous experience developing for VR, preferably Meta Quest
• Unity integration experience including materials, shader setup, and asset import workflows
• Familiarity with lightweight stylized shaders or basic VFX creation
Benefits:
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