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3D Generalist Artist – Stylized Low-Poly, Unity/VR, Contract

Remote, USA Full-time Posted 2026-04-09
Job Description: • Create stylized low poly 3D assets for Ruffnauts including creatures, environments, props, cosmetics, and simple animations • Produce clean and efficient topology, UVs, and textures suitable for Meta Quest performance targets • Integrate assets directly into Unity including materials, import settings, LODs, and compression • Maintain a cohesive visual style while working across multiple asset categories • Work closely with design and engineering to deliver gameplay driven art needs • Iterate quickly based on internal testing, live player feedback, and design changes Requirements: • Strong portfolio demonstrating stylized low poly 3D work, especially creatures and environment assets • Ability to deliver high quality work quickly without heavy oversight • Proficiency in Blender preferred, Maya or similar tools also acceptable • Understanding of performance constraints for standalone VR, including Meta Quest limits related to poly count, texture size, and draw calls • Ability to work confidently across multiple asset types including creatures, props, and environments • Strong communication skills and comfort working in a fast paced, highly iterative production environment**BONUS Qualifications** • Experience with Unity • Experience rigging creatures or props • Experience retargeting animations for humanoid or custom rigs • Previous experience developing for VR, preferably Meta Quest • Unity integration experience including materials, shader setup, and asset import workflows • Familiarity with lightweight stylized shaders or basic VFX creation Benefits: Apply tot his job Apply To this Job

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