3D Artist, Unity
Job Description:
• Model, texture, and optimize 3D assets for real-time Unity projects
• Create high-quality props, environments, and scenes with strong composition
• Configure materials, lighting, shaders, and VFX directly inside Unity
• Ensure assets meet performance standards and are game-ready
• Collaborate closely with designers and developers to achieve visual goals
• Maintain art libraries and naming conventions for efficient pipelines
Requirements:
• Proven 3D modeling and texturing skills (portfolio required)
• Proficiency in Blender/Maya/3ds Max, Substance Painter/Designer, Photoshop
• Hands-on Unity experience: materials, lighting, and optimization
• Understanding of topology, UVs, and PBR texturing
• Good eye for form, color, and atmosphere
• Reliable, communicative, and self-organized in a remote setup
• Experience with ZBrush, trim sheets, or foliage workflows (Nice to Have)
• Interest in VFX, shaders, or animation (Nice to Have)
Benefits:
• Work globally – Be part of a diverse, international team.
• Creative ownership – You’ll directly shape how our games look and feel.
• Room to grow – Learn new skills (VFX, shaders, animation) while contributing your strengths.
• Impact – See your work come alive in titles played by millions of people
Apply tot his job
Apply To this Job