3D Character Artist – Unreal Engine
Job Description:
• Full-cycle development of high-quality 3D characters and animals — from sculpting to final optimization and engine integration
• Preparing models for animation
• Optimizing models according to real-time project requirements
• Integration and setup of characters in Unreal Engine
• Collaboration with animators and technical teams
Requirements:
• 5+ years of experience as a 3D Character Artist
• Proficiency with core tools: ZBrush, Maya/Blender, Substance Painter, Marmoset Toolbag, Photoshop
• Experience working with Unreal Engine
• Strong understanding of anatomy (including animals)
• Experience creating and optimizing models for real-time projects
• Understanding of the full production pipeline: from high-poly sculpting to low-poly, retopology, UV mapping, PBR texturing
• Experience preparing models for animation
• English level: Intermediate or higher (for teamwork and communication)
• Experience with hair creation and grooming (e.g., XGen)
• Experience creating game-ready animals through the full pipeline
• Experience with MetaHuman (creation, setup, and customization)
• Experience working on realistic projects or simulations
• Understanding of rigging and animation pipeline requirements
• Nice to Have: Experience with Unity
• Experience as a versatile 3D artist — creating environments, props, vehicles, and hard-surface assets in addition to characters
• Basic understanding of blendshapes (morph targets) and facial animation
• Experience with Marvelous Designer (clothing)
Benefits:
• We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program.
• This includes unlimited Flexible Time Off and a personalized career roadmap for each employee.
• By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally.
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